Gear other then the weapons can be shared across each character/career. are based on what you've SEEN from each category, so if you've seen a 170 weapon you can craft a weapon that comes out to that level or will find them from now on at that level.
Plus, you'll get white/green gear from them if you open them early levels, vs later giving orange/blue gear.Ĭache's can be saved and opened on other characters for that characters loot! Save your leveling cache's you get for higher/later levels as they open up to lvl 300 vs others you get completing missions being lower. When you will go through a stone building and jump down to hog pit area, go straight to the end and turn left, theres a sewer tunnel and near it is the secret stash. The secret stash is located in "Horn of Magnus" level near the beginning (the hog pit). Along the way I just switched between them when I received more powerful kind. | Submitted by Neto These three above are really good well rounded weapons in this game. Want to give 0 f about shields, satisfy yourself with juicy headshots, and have enough ability to clear trash? Flail. Want be at easy when you face shields, has enough stamina to defend yourself and armor penetration? Axe. Want cleave, penetration and good attack speed? Falchion. Probably the best cleave, good attack speed, penetrates armor, two stamina, good headshot dmg. Completely ignore shields (direct body dmg), has no armor penetration, low stamina (two points), good attack speed, below average cleave compensates with better attack speed.įalchion. Deal halved dmg to shields, penetrates armor, decent cleave, decent attack speed. Every one of them excels in different situations.Īxe. I can't say one of them is super better or super worse. Important note I want to mention: Axe, Flail and Falchion has an equal usability. TL DR: great trash mobs clear, the worst in everything else. You have to prepare heavy headshot attack so your dmg be smh mentionable. Even overpowered BH sometimes cannot one-shot trash rat. I do really like rapier's attack speed and clear trash mobs potential. "Water pistol" provides with good utility (you have no ammo? But you have rapier special), decent close range dmg and some crowd control. Has a special weapon action a.k.a "water pistol". I won't recommend to start your BH progress with this weapon. You get no additional dmg to compensate it's slow swings and cleave isn't good enough to overshadow falchion's cleave. Someone may argue like "It has much stamina, great cleave etc". First of all, want to point out cold weapons I don't like: Melees pros and cons are more obvious than side-arm's. Very popular choices are Volley Crossbow and Repeater Pistol. One-shot Chaos Warrior in the head on closer distances. Likely to one-shot specials on far distances. So yea, not necessary to come/wait for face-to-face.Ĭrossbow. You can shoot alt-fire with this gun for about 20 meter away with minor damage reduction. E.g.: lich behind your back, assassin rat's jumps, another "jump scares". Normal LMB shots provides you with mobility to react. Almost no dmg reduction for far distances. Has great dmg if you hit all of 3 arrows in alt-fire. Long reload, in most cases after alt-fire you want to "reload" it by resetting your passive skill (on melee kill) rather than shoot several times and do "fulltime reload". About this scroll a bit (but better keep reading). But in case of pistols I want to mention that you have to change your talent tree. No reload, quick "run and gun" mechanics, good headshot dmg. For example: most likely you cannot one-shot Chaos Warrior with pistols (pistols does not penetrate armor) but pistols has mentionable sustain potential or you want to hold trash mobs in line in front you while holding volley crossbow in your hands, with repeater pistol you want them to come a little closer. You just execute them a little bit different from weapon to weapon. And I want to say EVERY BH's ranged weapon is viable and usable. I played at least decent amount of time with every weapon with no favorites. Not a whole lot of people know about this because this was actually a bug in Vermintide 1, but the developers were merciful enough to leave it in the game. | Submitted by DayleJ
With this trick you can take greater risks to revive someone and won’t have to fully clear the area of enemies before being able to revive them. It is a very basic thing but so far the game doesn’t teach you about it. When approaching your downed teammate Switch to your Melee Weapon and hold down Right Mouse Button this will cause you to block, and while blocking you hold E to revive your teammate.